<Spawns>
  <Points>
    <Name>TheCitadel#8</Name>
    <UniqueId>5ae4dba8-c886-40fd-9a55-992d914dc7f5</UniqueId>
    <Map>Malas</Map>
    <X>133</X>
    <Y>1862</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>139</CentreX>
    <CentreY>1868</CentreY>
    <CentreZ>0</CentreZ>
    <Range>8</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>serpentsfangassassin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tigersclawthief:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dragonsflamemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EliteNinja:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#7</Name>
    <UniqueId>452b0a64-3d10-4920-bc3d-89c6728e36b4</UniqueId>
    <Map>Malas</Map>
    <X>168</X>
    <Y>1972</Y>
    <Width>0</Width>
    <Height>0</Height>
    <CentreX>168</CentreX>
    <CentreY>1972</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
    <ProximityTriggerSound>0</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>5</MinRefractory>
    <MaxRefractory>6</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>serpentsfangassassin/Combatant/TRIGMOB/warmode/true:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=serpentsfanghighexecutioner/Combatant/TRIGMOB/warmode/true:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EliteNinja:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling 3</Name>
    <UniqueId>48e1705b-0f8d-4507-9fdc-0a8b5fd54301</UniqueId>
    <Map>Malas</Map>
    <X>948</X>
    <Y>1042</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>953</CentreX>
    <CentreY>1047</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>15</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gibberling:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling 2</Name>
    <UniqueId>609fdec4-5997-44b3-9c3a-54df76f3eba4</UniqueId>
    <Map>Malas</Map>
    <X>957</X>
    <Y>738</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>962</CentreX>
    <CentreY>743</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>15</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gibberling:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Malas Animal trainer</Name>
    <UniqueId>3eacaaa3-271a-498e-bb01-fabf537ed07e</UniqueId>
    <Map>Malas</Map>
    <X>1022</X>
    <Y>489</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1027</CentreX>
    <CentreY>494</CentreY>
    <CentreZ>-70</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Reptalons</Name>
    <UniqueId>7baf6872-12e3-4f7b-ac42-ade5f546ce21</UniqueId>
    <Map>Malas</Map>
    <X>332</X>
    <Y>1888</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>337</CentreX>
    <CentreY>1893</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>4</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Reptalon:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Gibberling 4</Name>
    <UniqueId>d41cd566-dc63-46ef-b9e6-b3d1514744ae</UniqueId>
    <Map>Malas</Map>
    <X>981</X>
    <Y>886</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>986</CentreX>
    <CentreY>891</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gibberling:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Pixie 2</Name>
    <UniqueId>91c95f43-462f-4422-b6b6-4cbdfe539e3f</UniqueId>
    <Map>Malas</Map>
    <X>1262</X>
    <Y>1741</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1265</CentreX>
    <CentreY>1744</CentreY>
    <CentreZ>-91</CentreZ>
    <Range>3</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>15</MinDelay>
    <MaxDelay>15</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pixie:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#4</Name>
    <UniqueId>47aedbc1-ae55-437c-a60a-4cbb7a398920</UniqueId>
    <Map>Malas</Map>
    <X>174</X>
    <Y>1864</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>179</CentreX>
    <CentreY>1869</CentreY>
    <CentreZ>0</CentreZ>
    <Range>10</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>serpentsfangassassin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tigersclawthief:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EliteNinja:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#1</Name>
    <UniqueId>af8449de-0d15-425c-8c01-48450ed9b9f6</UniqueId>
    <Map>Malas</Map>
    <X>130</X>
    <Y>1883</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>145</CentreX>
    <CentreY>1898</CentreY>
    <CentreZ>0</CentreZ>
    <Range>25</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>4</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>1</MinRefractory>
    <MaxRefractory>1</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>serpentsfangassassin:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=tigersclawthief:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EliteNinja:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#10</Name>
    <UniqueId>bc4a486a-544b-43d6-bf6d-6db5c42bc9aa</UniqueId>
    <Map>Malas</Map>
    <X>125</X>
    <Y>1949</Y>
    <Width>12</Width>
    <Height>12</Height>
    <CentreX>131</CentreX>
    <CentreY>1955</CentreY>
    <CentreZ>0</CentreZ>
    <Range>7</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>dragonsflamemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#9</Name>
    <UniqueId>381323f1-0c74-4786-8202-7e94ebe51860</UniqueId>
    <Map>Malas</Map>
    <X>135</X>
    <Y>1969</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>140</CentreX>
    <CentreY>1974</CentreY>
    <CentreZ>0</CentreZ>
    <Range>8</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>2</MinRefractory>
    <MaxRefractory>2</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>serpentsfangassassin:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=EliteNinja:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=dragonsflamemage:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>TheCitadel#2</Name>
    <UniqueId>5a11d6ed-be03-4303-b8c9-83b9a2898b62</UniqueId>
    <Map>Malas</Map>
    <X>174</X>
    <Y>1889</Y>
    <Width>16</Width>
    <Height>16</Height>
    <CentreX>182</CentreX>
    <CentreY>1897</CentreY>
    <CentreZ>0</CentreZ>
    <Range>20</Range>
    <MaxCount>4</MaxCount>
    <MinDelay>0</MinDelay>
    <MaxDelay>0</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>3</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
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  <Points>
    <Name>Spawner</Name>
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  <Points>
    <Name>Spawner</Name>
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  <Points>
    <Name>Spawner</Name>
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  <Points>
    <Name>Spawner</Name>
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  <Points>
    <Name>Spawner</Name>
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  <Points>
    <Name>TheCitadel#6</Name>
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  <Points>
    <Name>Labyrinth</Name>
    <UniqueId>81a4af22-9762-4757-a509-6a2a96199401</UniqueId>
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  <Points>
    <Name>deserthealer</Name>
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    <ExternalTriggering>False</ExternalTriggering>
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  <Points>
    <Name>labyrinthhealer</Name>
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  <Points>
    <Name>arenahealer</Name>
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  <Points>
    <Name>ruinshealer</Name>
    <UniqueId>25ba6b83-c70f-4f91-8130-afe1d76f4550</UniqueId>
    <Map>Malas</Map>
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  <Points>
    <Name>mal gypsy 2</Name>
    <UniqueId>4a1fdd65-33ee-46e2-bd6e-f42aa01a902d</UniqueId>
    <Map>Malas</Map>
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    <Objects2>gypsy:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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  <Points>
    <Name>mal elfbrigandcamp/elfbrigand</Name>
    <UniqueId>1f8f202f-bd30-4735-8279-976c8aacb913</UniqueId>
    <Map>Malas</Map>
    <X>1401</X>
    <Y>417</Y>
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    <Height>10</Height>
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    <SpawnOnTrigger>False</SpawnOnTrigger>
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    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal gypsy</Name>
    <UniqueId>410465c1-13fd-468f-af80-de088c74e23c</UniqueId>
    <Map>Malas</Map>
    <X>791</X>
    <Y>1441</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>796</CentreX>
    <CentreY>1446</CentreY>
    <CentreZ>-83</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>gypsy:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal animalbreeder/trainer/chicken</Name>
    <UniqueId>2a4e903c-f8be-4f72-b59d-7113f6a603de</UniqueId>
    <Map>Malas</Map>
    <X>1036</X>
    <Y>1438</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1041</CentreX>
    <CentreY>1443</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>animaltrainer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=chicken:MX=5:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal labyrinth mistral/flurry/tempest</Name>
    <UniqueId>a9a84a30-8756-4249-9d7d-e679cb7040fa</UniqueId>
    <Map>Malas</Map>
    <X>379</X>
    <Y>1880</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>381</CentreX>
    <CentreY>1882</CentreY>
    <CentreZ>3</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Mistral:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Flurry:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=Tempest:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal labyrinth grim/squirrel</Name>
    <UniqueId>00940d57-e552-406c-9324-bd9bc4d9f21d</UniqueId>
    <Map>Malas</Map>
    <X>377</X>
    <Y>1927</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>382</CentreX>
    <CentreY>1932</CentreY>
    <CentreZ>10</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>True</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Grim:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=squirrel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Valhalla Cat</Name>
    <UniqueId>969c107d-8235-4712-9111-9cec7599e82a</UniqueId>
    <Map>Malas</Map>
    <X>650</X>
    <Y>1432</Y>
    <Width>4</Width>
    <Height>4</Height>
    <CentreX>652</CentreX>
    <CentreY>1434</CentreY>
    <CentreZ>-80</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>True</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Cat:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 2</Name>
    <UniqueId>028488cb-e0b9-4cc0-b0a0-afbeede91c71</UniqueId>
    <Map>Malas</Map>
    <X>937</X>
    <Y>1149</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>942</CentreX>
    <CentreY>1154</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal wandering healer</Name>
    <UniqueId>9d8c4681-aec1-422e-8564-3d12e8c3c9c7</UniqueId>
    <Map>Malas</Map>
    <X>2139</X>
    <Y>581</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2144</CentreX>
    <CentreY>586</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 3</Name>
    <UniqueId>4997b980-03e5-4b9b-8a4b-9c15025fc195</UniqueId>
    <Map>Malas</Map>
    <X>1585</X>
    <Y>1276</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1590</CentreX>
    <CentreY>1281</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 4</Name>
    <UniqueId>99b297ec-5c32-40fc-a952-0d56bf6be686</UniqueId>
    <Map>Malas</Map>
    <X>2398</X>
    <Y>625</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2403</CentreX>
    <CentreY>630</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal elfbrigandcamp/elfbrigand 5</Name>
    <UniqueId>b63875ff-9fe2-47a1-8fe6-e9ab60baee61</UniqueId>
    <Map>Malas</Map>
    <X>1663</X>
    <Y>1507</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1668</CentreX>
    <CentreY>1512</CentreY>
    <CentreZ>-110</CentreZ>
    <Range>5</Range>
    <MaxCount>5</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>elfbrigandcamp:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=elfbrigand:MX=4:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal doom lich/patchwork skellie</Name>
    <UniqueId>148a11e8-223d-4147-8904-43e5e861cb07</UniqueId>
    <Map>Malas</Map>
    <X>395</X>
    <Y>169</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>400</CentreX>
    <CentreY>174</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>1</MinDelay>
    <MaxDelay>2</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>lich:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=patchworkskeleton:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal labyrinth miasma</Name>
    <UniqueId>435925a7-7689-49ca-9128-6e754a792190</UniqueId>
    <Map>Malas</Map>
    <X>330</X>
    <Y>1914</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>335</CentreX>
    <CentreY>1919</CentreY>
    <CentreZ>0</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>2</MinDelay>
    <MaxDelay>3</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>miasma:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal innkeeper</Name>
    <UniqueId>2bbc6f67-a97e-44da-94c6-290fab7ec579</UniqueId>
    <Map>Malas</Map>
    <X>1053</X>
    <Y>1431</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>1056</CentreX>
    <CentreY>1434</CentreY>
    <CentreZ>-85</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>innkeeper:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal kirin</Name>
    <UniqueId>4d3a8d92-538d-4ef6-9211-38166e02fc3e</UniqueId>
    <Map>Malas</Map>
    <X>2169</X>
    <Y>114</Y>
    <Width>20</Width>
    <Height>20</Height>
    <CentreX>2179</CentreX>
    <CentreY>124</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>10</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>5</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Kirin:MX=3:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Doom healer</Name>
    <UniqueId>8ddeca76-04b2-40d0-a086-68295a6e7360</UniqueId>
    <Map>Malas</Map>
    <X>2352</X>
    <Y>1273</Y>
    <Width>6</Width>
    <Height>6</Height>
    <CentreX>2355</CentreX>
    <CentreY>1276</CentreY>
    <CentreZ>-85</CentreZ>
    <Range>3</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>WanderingHealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>mal bedlam pyre</Name>
    <UniqueId>980192b6-84b4-4361-ae41-b005396ee4d2</UniqueId>
    <Map>Malas</Map>
    <X>372</X>
    <Y>1904</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>377</CentreX>
    <CentreY>1909</CentreY>
    <CentreZ>5</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>pyre:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=rend:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>corruptedforesthealer</Name>
    <UniqueId>4e912781-7768-43b3-a999-6c1bbeaed7ff</UniqueId>
    <Map>Malas</Map>
    <X>2156</X>
    <Y>1156</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>2161</CentreX>
    <CentreY>1161</CentreY>
    <CentreZ>-85</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>pyramidhealer</Name>
    <UniqueId>8151148d-52ab-4d4f-acee-d35bb8ad5eab</UniqueId>
    <Map>Malas</Map>
    <X>1834</X>
    <Y>1800</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1839</CentreX>
    <CentreY>1805</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>malasforthealer</Name>
    <UniqueId>f6b29564-5f85-4b25-bd50-8e5bf5e0f4c1</UniqueId>
    <Map>Malas</Map>
    <X>1351</X>
    <Y>1264</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1356</CentreX>
    <CentreY>1269</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>wanderinghealer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer</Name>
    <UniqueId>9e4771c1-6845-489b-a3c6-8624023c4062</UniqueId>
    <Map>Malas</Map>
    <X>946</X>
    <Y>516</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>951</CentreX>
    <CentreY>521</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>healer</Name>
    <UniqueId>a3d102fa-ca1f-44db-b76d-c5135fa402e3</UniqueId>
    <Map>Malas</Map>
    <X>1025</X>
    <Y>515</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1030</CentreX>
    <CentreY>520</CentreY>
    <CentreZ>-55</CentreZ>
    <Range>5</Range>
    <MaxCount>2</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>healer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=healerguildmaster:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>8e9b0b91-c551-47c4-997b-c08e59233ace</UniqueId>
    <Map>Malas</Map>
    <X>1553</X>
    <Y>163</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1558</CentreX>
    <CentreY>168</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=squirrel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Spawner</Name>
    <UniqueId>e6cd2e8e-a6a9-4f53-b813-3c8d12c153a7</UniqueId>
    <Map>Malas</Map>
    <X>1535</X>
    <Y>148</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>1540</CentreX>
    <CentreY>153</CentreY>
    <CentreZ>-90</CentreZ>
    <Range>5</Range>
    <MaxCount>3</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>bird:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=sheep:MX=0:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=hind:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=squirrel:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Bedlam#0</Name>
    <UniqueId>c7ae0d74-4251-4964-9525-ccc66717aae8</UniqueId>
    <Map>Malas</Map>
    <X>106</X>
    <Y>1639</Y>
    <Width>8</Width>
    <Height>8</Height>
    <CentreX>110</CentreX>
    <CentreY>1643</CentreY>
    <CentreZ>1</CentreZ>
    <Range>4</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>RedDeath:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Bedlam#1</Name>
    <UniqueId>e2a11805-4ed7-4c06-baf3-485019bd9dfe</UniqueId>
    <Map>Malas</Map>
    <X>72</X>
    <Y>1602</Y>
    <Width>30</Width>
    <Height>30</Height>
    <CentreX>87</CentreX>
    <CentreY>1617</CentreY>
    <CentreZ>0</CentreZ>
    <Range>15</Range>
    <MaxCount>6</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>Gibberling:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=GoreFiend:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1:OBJ=RottingCorpse:MX=2:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>Bedlam#2</Name>
    <UniqueId>a04f6124-4f01-42ac-99d5-f9cbf53ec869</UniqueId>
    <Map>Malas</Map>
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  <Points>
    <Name>YomutsoMines#8</Name>
    <UniqueId>01ab7552-2eec-4318-9d0f-31888aa6d7d2</UniqueId>
    <Map>Malas</Map>
    <X>102</X>
    <Y>18</Y>
    <Width>10</Width>
    <Height>10</Height>
    <CentreX>107</CentreX>
    <CentreY>23</CentreY>
    <CentreZ>-1</CentreZ>
    <Range>5</Range>
    <MaxCount>1</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>False</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>False</IsHomeRangeRelative>
    <Objects2>FireBeetle:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
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</Spawns>